Teamwork games for year end party of your team Part 1

The teamwork games of Possibilities.

  • Time: 5–6 minutes.
  • Purpose: To stimulate conversation, ideas, and laughter.
  • Participants: Small groups, these teamwork games can be done with one group or multiple groups at the same time.
  • Materials needed: Cloth napkins.
  • Instructions:

Start these teamwork games with giving a napkin to each group of five to ten participants.

One person at a time stands and demonstrates a use of that napkin.

  • Rules:

1. Person demonstrating cannot speak.

2. Must stand while demonstrating.

3. Demonstration must be original.

  • Desired outcome: Participants experience the infinite ways to use a napkin and translate this to the infinite ways to solve problems, use resources, motivate a team, etc.

teamwork games

 

Winner/Loser.

  • Time: 5–6 minutes.
  • Purpose: Negative to positive perspective.
  • .Materials needed: None
  • Instructions:

This teamwork games start with one partner tells the other partner about something bad that happened to them. This can be personal or work-related and can have occurred recently or years ago., but it must be something that is over. They can take about two minutes to do this.

The same partner then tells the same story but this time relates the good things that came from this experience. The listening partner can help them explore the good that came from the bad.

  • Desired outcome: Participants experience a way to let go of negative attitudes and emotional baggage.

Ten Ways to Kill a New Idea.

  • Time: 2–3 minutes.
  • Purpose: Keep meetings positive.
  • Participants: All.
  • Materials needed: Poster paper, markers.
  • Instructions: A list of negative phrases and words is posted in the meeting room. During meetings, anyone who uses any of the ‘idea killer’ phrases must put a quarter in the ‘nega-jar.’ When enough money is collected, it can be used to buy the team lunch.
  • Desired outcome: Team members learn to offer suggestions in positive ways.

Mission Statement.

  • Time: 15 minutes to several hours.
  • Purpose: Creating focus, passion, and group buy-in.
  • Participants: All.
  • Materials needed: Pens, paper, and any team requests.
  • Instructions: Each person finishes the sentence, “My vision of a team that works is …”. The entire team now creates one statement or visual that represents the total of these vision statements.
  • Desired outcome: The team finds commonality of purpose and is more willing to cooperate.

Cartoon Character.

  • Time: 2–3 minutes.
  • Purpose: Creative introductions.
  • Participants: Partners.
  • Materials needed: None.
  • Instructions: Everyone introduces themselves to one other person as the cartoon character they would be if they were not who they are.
  • Desired outcome: Creates a relaxed atmosphere.

Push-Push.

  • Time: 1–2 minutes.
  • Purpose: Releases anxiety and reinforces idea of cooperation.
  • Participants: Partners.
  • Materials needed: None.
  • Instructions: Partners face each other and place hands palm to palm. Partner A is told to push as hard as possible. Next, Partner B is told not to push but to move their hands in agentle swaying motion.
  • Desired outcome: When you push, others push back; when you dance, others follow your lead.

Ten Things I Do Well.

  • Time: 1 or 2 minutes.
  • Purpose: Reminds players of their personal and professional strengths.
  • Participants: Any number of players in partner pairs.
  • Materials needed: Paper and pen for follow-up assignment.
  • Instructions:

Each player has 15 seconds to tell their partner ten things they do well.

Follow-up assignment is for each participant to make two lists: one, a list of ten things they do well professionally and the other a list of ten things they do well personally. They must take each list and post in a conspicuous place — one at home and one at work. The action plan is to read one or both lists every day — forever!

  • Desired outcome: Those who complete this assignment will feel a greater sense of confidence and pride within 21 days.

 

You and your team need should join in:

Get to know Icebreaker teamwork games.
Remember Name Icebreaker Teamwork Games.
Energizers icebreaker teamwork games.

  • Low Energy Teamwork Games.

Low Energy Teambuilder games.

  • Hight Energy Teamwork Games.

Hight Energy Teambuilder games Part 1.
Hight Energy Teambuilder games Part 2.
Hight Energy Teambuilder games Part 3.

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